commit | 614b1fdb067393236b1448ee34f7591aa6aec3c5 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Feb 23 19:23:18 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 23 19:23:18 2024 +0000 |
tree | 816c2d5e25bcb050d863e866240e5b0739ab30a5 | |
parent | 8f7ad3b686eb7a73bc4e26e5ac12f28db27ee7b6 [diff] |
[renamer] Preserve swizzles through materialize Fixed: tint:2175 Change-Id: Ie93250ecfb9ff91ea49b7c4d6393d442b7afdef8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/176080 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.