blob: dba5645a2d194d02cd1fdf8d7088a6d85d50b9fb [file] [log] [blame]
// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/opengl/ContextEGL.h"
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "dawn/native/opengl/DisplayEGL.h"
#include "dawn/native/opengl/UtilsEGL.h"
#ifndef EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE
#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
#endif
// https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_create_context_backwards_compatible.txt
#ifndef EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE
#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
#endif
// https://chromium.googlesource.com/angle/angle.git/+/refs/heads/chromium/5996/extensions/EGL_ANGLE_create_context_extensions_enabled.txt
#ifndef EGL_EXTENSIONS_ENABLED_ANGLE
#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
#endif
// https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_context_virtualization.txt
#ifndef EGL_ANGLE_context_virtualization
#define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
#endif
namespace dawn::native::opengl {
namespace {
thread_local ContextEGL* gCurrentContextInScope = nullptr;
void MakeContextCurrent(DisplayEGL* display, const ContextEGL::ContextState& state) {
if (display->egl.GetCurrentContext() != state.context ||
display->egl.GetCurrentSurface(EGL_DRAW) != state.drawSurface ||
display->egl.GetCurrentSurface(EGL_READ) != state.readSurface) {
EGLBoolean success = display->egl.MakeCurrent(display->GetDisplay(), state.drawSurface,
state.readSurface, state.context);
IgnoreErrors(
CheckEGL(display->egl, static_cast<EGLBoolean>(success == EGL_TRUE), "eglMakeCurrent"));
}
}
} // namespace
// static
ResultOrError<std::unique_ptr<ContextEGL>> ContextEGL::Create(Ref<DisplayEGL> display,
wgpu::BackendType backend,
bool useRobustness,
bool disableEGL15Robustness,
bool useANGLETextureSharing,
bool forceES31AndMinExtensions,
EGLint angleVirtualizationGroup) {
auto context = std::make_unique<ContextEGL>(std::move(display));
DAWN_TRY(context->Initialize(backend, useRobustness, disableEGL15Robustness,
useANGLETextureSharing, forceES31AndMinExtensions,
angleVirtualizationGroup));
return std::move(context);
}
ContextEGL::ContextEGL(Ref<DisplayEGL> display)
: mExclusiveMakeCurrentMutex(AcquireRef(new Mutex())), mDisplay(std::move(display)) {}
ContextEGL::~ContextEGL() {
if (mOffscreenSurface != EGL_NO_SURFACE) {
mDisplay->egl.DestroySurface(mDisplay->GetDisplay(), mOffscreenSurface);
mOffscreenSurface = EGL_NO_SURFACE;
}
if (mState.context != EGL_NO_CONTEXT) {
mDisplay->egl.DestroyContext(mDisplay->GetDisplay(), mState.context);
mState.context = EGL_NO_CONTEXT;
}
}
MaybeError ContextEGL::Initialize(wgpu::BackendType backend,
bool useRobustness,
bool disableEGL15Robustness,
bool useANGLETextureSharing,
bool forceES31AndMinExtensions,
EGLint angleVirtualizationGroup) {
const EGLFunctions& egl = mDisplay->egl;
// Unless EGL_KHR_no_config is present, we need to choose an EGLConfig on context creation that
// will lock the EGLContext to be use with a single kind of color buffer. In that case the
// display should only list one kind of color buffer as potentially supported.
EGLConfig contextConfig = kNoConfig;
if (!egl.HasExt(EGLExt::NoConfigContext)) {
DAWN_ASSERT(mDisplay->GetPotentialSurfaceFormats().size() == 1);
wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0];
contextConfig = mDisplay->ChooseConfig(EGL_WINDOW_BIT, format);
if (contextConfig == kNoConfig) {
return DAWN_FORMAT_INTERNAL_ERROR(
"Couldn't find an EGLConfig rendering to a window for %s.", format);
}
}
DAWN_TRY(CheckEGL(egl, egl.BindAPI(mDisplay->GetAPIEnum()), "eglBindAPI"));
absl::InlinedVector<EGLint, 10> attribs;
auto AddAttrib = [&](EGLint attrib, EGLint value) {
attribs.push_back(attrib);
attribs.push_back(value);
};
if (egl.HasExt(EGLExt::CreateContext)) {
switch (backend) {
case wgpu::BackendType::OpenGLES:
AddAttrib(EGL_CONTEXT_MAJOR_VERSION, 3);
AddAttrib(EGL_CONTEXT_MINOR_VERSION, 1);
break;
case wgpu::BackendType::OpenGL:
AddAttrib(EGL_CONTEXT_MAJOR_VERSION, 4);
AddAttrib(EGL_CONTEXT_MINOR_VERSION, 4);
break;
default:
DAWN_UNREACHABLE();
}
} else {
// Without EGL 1.5 or EGL_KHR_create_context we have to request ES 2.0 or above and see what
// context version we end up getting.
AddAttrib(EGL_CONTEXT_CLIENT_VERSION, 2);
}
if (useRobustness) {
DAWN_ASSERT(egl.HasExt(EGLExt::CreateContextRobustness));
// EGL_EXT_create_context_robustness is promoted to 1.5 but with a different enum value.
// PowerVR advertises EGL 1.5, but only supports the old enum value.
if (egl.GetMinorVersion() >= 5 && !disableEGL15Robustness) {
AddAttrib(EGL_CONTEXT_OPENGL_ROBUST_ACCESS, EGL_TRUE);
} else {
AddAttrib(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE);
}
}
if (useANGLETextureSharing) {
DAWN_ASSERT(egl.HasExt(EGLExt::DisplayTextureShareGroup));
AddAttrib(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE);
}
mForceES31AndMinExtensions = forceES31AndMinExtensions;
if (forceES31AndMinExtensions) {
if (egl.HasExt(EGLExt::ANGLECreateContextBackwardsCompatible)) {
AddAttrib(EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE);
}
if (egl.HasExt(EGLExt::ANGLECreateContextExtensionsEnabled)) {
AddAttrib(EGL_EXTENSIONS_ENABLED_ANGLE, EGL_FALSE);
}
}
if (egl.HasExt(EGLExt::ANGLEContextVirtualization)) {
AddAttrib(EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE, angleVirtualizationGroup);
}
// The attrib list is finished with an EGL_NONE tag.
attribs.push_back(EGL_NONE);
mState.context =
egl.CreateContext(mDisplay->GetDisplay(), contextConfig, EGL_NO_CONTEXT, attribs.data());
DAWN_TRY(CheckEGL(egl, mState.context != EGL_NO_CONTEXT, "eglCreateContext"));
// When EGL_KHR_surfaceless_context is not supported, we need to create a pbuffer to act
// as an offscreen surface.
if (!egl.HasExt(EGLExt::SurfacelessContext)) {
// The first potential surface format is always a good choice to find the config. Either we
// only support this one and the context will be compatible with the pbuffer, or
// EGL_KHR_no_config_context is supported and the context is compatible with any config.
wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0];
EGLConfig pbufferConfig = mDisplay->ChooseConfig(EGL_PBUFFER_BIT, format);
if (pbufferConfig == kNoConfig) {
return DAWN_FORMAT_INTERNAL_ERROR(
"Couldn't find an EGLConfig rendering to a window for %s.", format);
}
EGLint pbufferAttribs[] = {
EGL_WIDTH, 1, //
EGL_HEIGHT, 1, //
EGL_NONE,
};
mOffscreenSurface =
egl.CreatePbufferSurface(mDisplay->GetDisplay(), pbufferConfig, pbufferAttribs);
DAWN_TRY(
CheckEGL(egl, mOffscreenSurface != EGL_NO_SURFACE, "Creating the offscreen surface."));
}
return {};
}
// Request compat mode required extensions explicitly when mForceES31AndMinExtensions is true
void ContextEGL::RequestRequiredExtensionsExplicitly() {
if (!mForceES31AndMinExtensions) {
return;
}
const EGLFunctions& egl = mDisplay->egl;
// Copied from third_party/angle/include/GLES/gl.h
typedef void(KHRONOS_APIENTRY * PFNGLREQUESTEXTENSIONANGLEPROC)(const GLchar* name);
auto proc = egl.GetProcAddress("glRequestExtensionANGLE");
if (!proc) {
return;
}
auto glRequestExtension = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(proc);
// src/dawn/native/opengl/supported_extensions.json
glRequestExtension("GL_OES_texture_stencil8");
glRequestExtension("GL_EXT_texture_compression_s3tc");
glRequestExtension("GL_EXT_texture_compression_s3tc_srgb");
glRequestExtension("GL_OES_EGL_image");
glRequestExtension("GL_EXT_texture_format_BGRA8888");
glRequestExtension("GL_APPLE_texture_format_BGRA8888");
glRequestExtension("GL_EXT_color_buffer_float");
glRequestExtension("GL_EXT_color_buffer_half_float");
}
bool ContextEGL::IsInScopedMakeCurrent() const {
// TODO(451928481): This should ideally check `eglGetCurrentContext() == mState.context`,
// but that is not possible until all legacy call sites are updated to use
// `ScopedMakeCurrent` instead of `DeprecatedMakeCurrent`. This thread-local tracks if the
// context was made current via a scope and can be removed after the refactor.
return gCurrentContextInScope == this;
}
void ContextEGL::DeprecatedMakeCurrent() {
MakeContextCurrent(mDisplay.Get(), mState);
}
// ScopedSetCurrentSurface
[[nodiscard]] ContextEGL::ScopedSetCurrentSurface ContextEGL::SetCurrentSurfaceScope(
EGLSurface surface) {
return {this, surface};
}
ContextEGL::ScopedSetCurrentSurface::ScopedSetCurrentSurface(ContextEGL* context,
EGLSurface surface)
: mContext(context) {
mContext->mState.drawSurface = surface;
mContext->mState.readSurface = surface;
}
ContextEGL::ScopedSetCurrentSurface::~ScopedSetCurrentSurface() {
mContext->mState.drawSurface = mContext->mOffscreenSurface;
mContext->mState.readSurface = mContext->mOffscreenSurface;
}
// ContextState
bool ContextEGL::ContextState::operator==(const ContextState& other) const {
return context == other.context && drawSurface == other.drawSurface &&
readSurface == other.readSurface;
}
bool ContextEGL::ContextState::operator!=(const ContextState& other) const {
return !(*this == other);
}
// ScopedMakeCurrent
ContextEGL::ScopedMakeCurrent::ScopedMakeCurrent(ContextEGL* context)
: mContext(context), mLock(mContext->mExclusiveMakeCurrentMutex.Get()) {
mPrevState.context = mContext->mDisplay->egl.GetCurrentContext();
mPrevState.drawSurface = mContext->mDisplay->egl.GetCurrentSurface(EGL_DRAW);
mPrevState.readSurface = mContext->mDisplay->egl.GetCurrentSurface(EGL_READ);
if (mPrevState != mContext->mState) {
MakeContextCurrent(mContext->mDisplay.Get(), mContext->mState);
}
gCurrentContextInScope = mContext;
}
ContextEGL::ScopedMakeCurrent::~ScopedMakeCurrent() {
if (mPrevState != mContext->mState) {
MakeContextCurrent(mContext->mDisplay.Get(), mPrevState);
}
gCurrentContextInScope = nullptr;
}
[[nodiscard]] ContextEGL::ScopedMakeCurrent ContextEGL::MakeCurrent() {
return ScopedMakeCurrent(this);
}
} // namespace dawn::native::opengl