commit | 615eeaaaba9ba8b21de204f31d37e8ff075c78f5 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Dec 14 15:22:20 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 14 15:22:20 2023 +0000 |
tree | 8e092a5c964cce66df3acfc254f5b840ab6af545 | |
parent | 06acb665e31338b0050a0385f398896dcfc5670d [diff] |
[tint][ir] Serialize SampledTexture types and fn return location Refactor the Interpolation logic so that it can be reused by function returns and structures. Change-Id: I798b6b94dcf43bececca169d7a81673f640bd1db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164891 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.