commit | 6167f1b4634a9240b237942266d1f1617f1d16f1 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Tue May 21 15:30:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 21 15:30:19 2024 +0000 |
tree | a60e86d0f574739d8e01d9b28cee2a0983e14090 | |
parent | 221ae88b5e952ea35312161caf2c33d66a2cfff7 [diff] |
Fix fuzzer error when ExpandResolveTexture is used on error texture Bug: 341142177 Change-Id: I9d7d78694629c5bffdbe4c31a8d62939b7c484a9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189082 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.