| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m43 : mat4x3<f32>; |
| var ll1 : i32; |
| var rows : i32; |
| var ll4 : i32; |
| var ll2 : i32; |
| var c : i32; |
| var tempm43 : mat4x3<f32>; |
| var ll3 : i32; |
| var d : i32; |
| var r : i32; |
| var sums : array<f32, 9u>; |
| var idx : i32; |
| m43 = mat4x3<f32>(vec3<f32>(1.0, 0.0, 0.0), vec3<f32>(0.0, 1.0, 0.0), vec3<f32>(0.0, 0.0, 1.0), vec3<f32>(0.0, 0.0, 0.0)); |
| ll1 = 0; |
| rows = 2; |
| loop { |
| if (true) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| let x_16 : i32 = ll1; |
| if ((x_16 >= 5)) { |
| break; |
| } |
| let x_17 : i32 = ll1; |
| ll1 = (x_17 + 1); |
| ll4 = 10; |
| ll2 = 0; |
| c = 0; |
| loop { |
| let x_19 : i32 = c; |
| if ((x_19 < 1)) { |
| } else { |
| break; |
| } |
| let x_20 : i32 = ll2; |
| if ((x_20 >= 0)) { |
| break; |
| } |
| let x_21 : i32 = ll2; |
| ll2 = (x_21 + 1); |
| let x_92 : mat4x3<f32> = m43; |
| tempm43 = x_92; |
| ll3 = 0; |
| d = 0; |
| loop { |
| let x_23 : i32 = ll4; |
| if ((1 < x_23)) { |
| } else { |
| break; |
| } |
| let x_24 : i32 = d; |
| let x_25 : i32 = d; |
| let x_26 : i32 = d; |
| let x_27 : i32 = r; |
| let x_28 : i32 = r; |
| let x_29 : i32 = r; |
| tempm43[select(0, x_26, ((x_24 >= 0) & (x_25 < 4)))][select(0, x_29, ((x_27 >= 0) & (x_28 < 3)))] = 1.0; |
| |
| continuing { |
| let x_30 : i32 = d; |
| d = (x_30 + 1); |
| } |
| } |
| let x_32 : i32 = idx; |
| let x_33 : i32 = idx; |
| let x_34 : i32 = idx; |
| let x_111 : i32 = select(0, x_34, ((x_32 >= 0) & (x_33 < 9))); |
| let x_35 : i32 = c; |
| let x_113 : f32 = m43[x_35].y; |
| let x_115 : f32 = sums[x_111]; |
| sums[x_111] = (x_115 + x_113); |
| |
| continuing { |
| let x_36 : i32 = c; |
| c = (x_36 + 1); |
| } |
| } |
| let x_38 : i32 = idx; |
| idx = (x_38 + 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |