| var<private> color_out : vec4<f32>; |
| |
| @group(0) @binding(0) var texture : texture_2d<f32>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| fn main_1() { |
| let x_19 : vec4<f32> = gl_FragCoord; |
| let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)), 0); |
| color_out = x_22; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| color_out_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(color_out); |
| } |