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tint
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var
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matrix.spvasm.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
void
main_1
()
{
float3x3 m
=
float3x3
(
float3
(
0.0f
),
float3
(
0.0f
),
float3
(
0.0f
));
float3
const
x_15
=
m
[
1
];
float
const
x_16
=
x_15
[
1
];
return
;
}
kernel
void
tint_symbol
()
{
main_1
();
return
;
}