blob: ab0cb6e51799672777424bf056bdc3e2d9a27e4d [file] [log] [blame]
#version 310 es
uint tint_mod(uint lhs, uint rhs) {
return (lhs % ((rhs == 0u) ? 1u : rhs));
}
void f(uvec3 v) {
uint tint_symbol = v.x;
uint tint_symbol_1 = tint_mod(v.y, 1u);
uint l = (tint_symbol << (tint_symbol_1 & 31u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_GlobalInvocationID);
return;
}