| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %t:ptr<handle, texture_2d<f32>, read> = var @binding_point(0, 0) |
| %s:ptr<handle, sampler, read> = var @binding_point(0, 1) |
| %a:ptr<storage, atomic<i32>, read_write> = var @binding_point(0, 2) |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %foo = @fragment func(%in:f32 [@location(0)], %coord:vec2<f32> [@location(1)]):i32 [@location(0)] { |
| $B2: { |
| %8:bool = eq %in, 0.0f |
| if %8 [t: $B3] { # if_1 |
| $B3: { # true |
| store %continue_execution, false |
| exit_if # if_1 |
| } |
| } |
| %9:texture_2d<f32> = load %t |
| %10:sampler = load %s |
| %11:vec4<f32> = textureSample %9, %10, %coord |
| %12:f32 = access %11, 0u |
| %13:i32 = call %tint_f32_to_i32, %12 |
| %result:ptr<function, i32, read_write> = var, %13 |
| loop [i: $B4, b: $B5, c: $B6] { # loop_1 |
| $B4: { # initializer |
| %i:ptr<function, i32, read_write> = var, 0i |
| next_iteration # -> $B5 |
| } |
| $B5: { # body |
| %17:i32 = load %i |
| %18:bool = lt %17, 10i |
| if %18 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| exit_if # if_2 |
| } |
| $B8: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %19:i32 = load %i |
| %20:i32 = load %result |
| %21:i32 = add %20, %19 |
| store %result, %21 |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %22:bool = load %continue_execution |
| %23:i32 = if %22 [t: $B9] { # if_3 |
| $B9: { # true |
| %24:i32 = atomicAdd %a, 1i |
| exit_if %24 # if_3 |
| } |
| # implicit false block: exit_if undef |
| } |
| store %i, %23 |
| next_iteration # -> $B5 |
| } |
| } |
| %25:i32 = load %result |
| %26:bool = load %continue_execution |
| %27:bool = eq %26, false |
| if %27 [t: $B10] { # if_4 |
| $B10: { # true |
| terminate_invocation |
| } |
| } |
| ret %25 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B11: { |
| %29:i32 = convert %value |
| %30:bool = gte %value, -2147483648.0f |
| %31:i32 = select -2147483648i, %29, %30 |
| %32:bool = lte %value, 2147483520.0f |
| %33:i32 = select 2147483647i, %31, %32 |
| ret %33 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |