| commit | 61ae74d573c624e64d404e18f817433acad49af8 | [log] [tgz] |
|---|---|---|
| author | Gregg Tavares <gman@chromium.org> | Fri Oct 03 02:57:42 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 03 02:57:42 2025 -0700 |
| tree | d7c5264717e3b88f1907e7836d7de89376304b5f | |
| parent | 93eafa5b4391fad7bd271378f04aaa489f40e068 [diff] |
Make replay/Error.h not use native/Error.h This was a short term solution. Bug: 413053623 Change-Id: I6a6a696451b46d154d80494266a65261af25351d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/264757 Auto-Submit: Gregg Tavares <gman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.