blob: 089573f4ae5a6689358222b3dfbf97d6bb9848a5 [file] [log] [blame]
SKIP: FAILED
vector<float16_t, 2> tint_bitcast_to_f16(float src) {
uint v = asuint(src);
float t_low = f16tof32(v & 0xffff);
float t_high = f16tof32((v >> 16) & 0xffff);
return vector<float16_t, 2>(t_low.x, t_high.x);
}
RWByteAddressBuffer prevent_dce : register(u0, space2);
void bitcast_9ca42c() {
float arg_0 = 1.0f;
vector<float16_t, 2> res = tint_bitcast_to_f16(arg_0);
prevent_dce.Store<vector<float16_t, 2> >(0u, res);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
bitcast_9ca42c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
bitcast_9ca42c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
bitcast_9ca42c();
return;
}
FXC validation failure:
C:\src\dawn\Shader@0x0000025E98171CC0(1,8-16): error X3000: syntax error: unexpected token 'float16_t'