blob: 225bd64f7a47390bbe135ba9ecf4d426fbc49414 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%prevent_dce:ptr<storage, vec3<i32>, read_write> = var @binding_point(2, 0)
}
%firstLeadingBit_35053e = func():void {
$B2: {
%arg_0:ptr<function, vec3<i32>, read_write> = var, vec3<i32>(1i)
%4:vec3<i32> = load %arg_0
%5:vec3<u32> = bitcast %4
%6:vec3<u32> = let %5
%7:vec3<u32> = complement %6
%8:vec3<bool> = lt %6, vec3<u32>(2147483648u)
%9:vec3<u32> = select %7, %6, %8
%10:vec3<u32> = let %9
%11:vec3<u32> = and %10, vec3<u32>(4294901760u)
%12:vec3<bool> = eq %11, vec3<u32>(0u)
%13:vec3<u32> = select vec3<u32>(16u), vec3<u32>(0u), %12
%14:vec3<u32> = let %13
%15:vec3<u32> = shr %10, %14
%16:vec3<u32> = and %15, vec3<u32>(65280u)
%17:vec3<bool> = eq %16, vec3<u32>(0u)
%18:vec3<u32> = select vec3<u32>(8u), vec3<u32>(0u), %17
%19:vec3<u32> = let %18
%20:vec3<u32> = shr %15, %19
%21:vec3<u32> = and %20, vec3<u32>(240u)
%22:vec3<bool> = eq %21, vec3<u32>(0u)
%23:vec3<u32> = select vec3<u32>(4u), vec3<u32>(0u), %22
%24:vec3<u32> = let %23
%25:vec3<u32> = shr %20, %24
%26:vec3<u32> = and %25, vec3<u32>(12u)
%27:vec3<bool> = eq %26, vec3<u32>(0u)
%28:vec3<u32> = select vec3<u32>(2u), vec3<u32>(0u), %27
%29:vec3<u32> = let %28
%30:vec3<u32> = shr %25, %29
%31:vec3<u32> = and %30, vec3<u32>(2u)
%32:vec3<bool> = eq %31, vec3<u32>(0u)
%33:vec3<u32> = select vec3<u32>(1u), vec3<u32>(0u), %32
%34:vec3<u32> = or %29, %33
%35:vec3<u32> = or %24, %34
%36:vec3<u32> = or %19, %35
%37:vec3<u32> = or %14, %36
%38:vec3<bool> = eq %30, vec3<u32>(0u)
%39:vec3<u32> = select %37, vec3<u32>(4294967295u), %38
%40:vec3<i32> = bitcast %39
%res:ptr<function, vec3<i32>, read_write> = var, %40
%42:vec3<i32> = load %res
store %prevent_dce, %42
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%44:void = call %firstLeadingBit_35053e
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%46:void = call %firstLeadingBit_35053e
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%48:void = call %firstLeadingBit_35053e
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************