| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %prevent_dce:ptr<storage, vec3<i32>, read_write> = var @binding_point(2, 0) |
| } |
| |
| %firstTrailingBit_7496d6 = func():void { |
| $B2: { |
| %arg_0:ptr<function, vec3<i32>, read_write> = var, vec3<i32>(1i) |
| %4:vec3<i32> = load %arg_0 |
| %5:vec3<u32> = bitcast %4 |
| %6:vec3<u32> = let %5 |
| %7:vec3<u32> = and %6, vec3<u32>(65535u) |
| %8:vec3<bool> = eq %7, vec3<u32>(0u) |
| %9:vec3<u32> = select vec3<u32>(0u), vec3<u32>(16u), %8 |
| %10:vec3<u32> = let %9 |
| %11:vec3<u32> = shr %6, %10 |
| %12:vec3<u32> = and %11, vec3<u32>(255u) |
| %13:vec3<bool> = eq %12, vec3<u32>(0u) |
| %14:vec3<u32> = select vec3<u32>(0u), vec3<u32>(8u), %13 |
| %15:vec3<u32> = let %14 |
| %16:vec3<u32> = shr %11, %15 |
| %17:vec3<u32> = and %16, vec3<u32>(15u) |
| %18:vec3<bool> = eq %17, vec3<u32>(0u) |
| %19:vec3<u32> = select vec3<u32>(0u), vec3<u32>(4u), %18 |
| %20:vec3<u32> = let %19 |
| %21:vec3<u32> = shr %16, %20 |
| %22:vec3<u32> = and %21, vec3<u32>(3u) |
| %23:vec3<bool> = eq %22, vec3<u32>(0u) |
| %24:vec3<u32> = select vec3<u32>(0u), vec3<u32>(2u), %23 |
| %25:vec3<u32> = let %24 |
| %26:vec3<u32> = shr %21, %25 |
| %27:vec3<u32> = and %26, vec3<u32>(1u) |
| %28:vec3<bool> = eq %27, vec3<u32>(0u) |
| %29:vec3<u32> = select vec3<u32>(0u), vec3<u32>(1u), %28 |
| %30:vec3<u32> = or %25, %29 |
| %31:vec3<u32> = or %20, %30 |
| %32:vec3<u32> = or %15, %31 |
| %33:vec3<u32> = or %10, %32 |
| %34:vec3<bool> = eq %26, vec3<u32>(0u) |
| %35:vec3<u32> = select %33, vec3<u32>(4294967295u), %34 |
| %36:vec3<i32> = bitcast %35 |
| %res:ptr<function, vec3<i32>, read_write> = var, %36 |
| %38:vec3<i32> = load %res |
| store %prevent_dce, %38 |
| ret |
| } |
| } |
| %vertex_main = @vertex func():vec4<f32> [@position] { |
| $B3: { |
| %40:void = call %firstTrailingBit_7496d6 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| %fragment_main = @fragment func():void { |
| $B4: { |
| %42:void = call %firstTrailingBit_7496d6 |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1, 1, 1) func():void { |
| $B5: { |
| %44:void = call %firstTrailingBit_7496d6 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |