blob: 962c0da8ab6ef476a7ef3207255661fea3b2017d [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_4703d0() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), int2((1).xx)).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_4703d0();
return;
}