blob: 2d7a62963dc73ec656f530cc4b5c16aa8efd1da9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_1d<f32>, read> = var @binding_point(1, 0)
%arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureSample_6e64fb = func():void {
$B2: {
%arg_2:ptr<function, f32, read_write> = var, 1.0f
%6:texture_1d<f32> = load %arg_0
%7:sampler = load %arg_1
%8:f32 = load %arg_2
%9:vec4<f32> = textureSample %6, %7, %8
%res:ptr<function, vec4<f32>, read_write> = var, %9
%11:vec4<f32> = load %res
store %prevent_dce, %11
ret
}
}
%fragment_main = @fragment func():void {
$B3: {
%13:void = call %textureSample_6e64fb
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************