blob: e9562a34cefb373047b3e4aa8009ef578e957d6e [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_85c4ba() {
float2 arg_2 = (1.0f).xx;
float4 res = arg_0.Sample(arg_1, arg_2, int2((1).xx));
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_85c4ba();
return;
}