blob: d916de206627d86a0f2fd441c1c4541084fe1ab0 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_c2f4e8() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), 0.0f);
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_c2f4e8();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.