blob: ff787ba48a54d6c484f3523b84d00047fcffefa5 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleBias_a161cf() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, int2((1).xx));
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSampleBias_a161cf();
return;
}