blob: 0959c687e90eff48452c83515619757fd3e5eb88 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%prevent_dce:ptr<storage, mat2x3<f32>, read_write> = var @binding_point(2, 0)
}
%transpose_ed4bdc = func():void {
$B2: {
%arg_0:ptr<function, mat3x2<f32>, read_write> = var, mat3x2<f32>(vec2<f32>(1.0f))
%4:mat3x2<f32> = load %arg_0
%5:mat2x3<f32> = transpose %4
%res:ptr<function, mat2x3<f32>, read_write> = var, %5
%7:mat2x3<f32> = load %res
%8:void = call %tint_store_and_preserve_padding, %prevent_dce, %7
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%11:void = call %transpose_ed4bdc
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%13:void = call %transpose_ed4bdc
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%15:void = call %transpose_ed4bdc
ret
}
}
%tint_store_and_preserve_padding = func(%target:ptr<storage, mat2x3<f32>, read_write>, %value_param:mat2x3<f32>):void {
$B6: {
%18:ptr<storage, vec3<f32>, read_write> = access %target, 0u
%19:vec3<f32> = access %value_param, 0u
store %18, %19
%20:ptr<storage, vec3<f32>, read_write> = access %target, 1u
%21:vec3<f32> = access %value_param, 1u
store %20, %21
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************