blob: f18b1a9b07ac42c238e330c18d3ea8e99cefb479 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_1_1:vec4<f32> @offset(0), @location(9)
x_1_2:vec4<f32> @offset(16), @location(10)
x_2_1:vec4<f32> @offset(32), @builtin(position)
}
$B1: { # root
%x_1:ptr<private, mat2x4<f32>, read_write> = var
%x_2:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
ret
}
}
%tint_symbol = @vertex func():main_out {
$B3: {
%5:void = call %main_1
%6:ptr<private, vec4<f32>, read_write> = access %x_1, 0i
%7:vec4<f32> = load %6
%8:ptr<private, vec4<f32>, read_write> = access %x_1, 1i
%9:vec4<f32> = load %8
%10:vec4<f32> = load %x_2
%11:main_out = construct %7, %9, %10
ret %11
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************