Support larger maxVertexAttributes (30)

This patch adds the support of larger maxVertexAttributes (30) in Dawn.
The main reason to choose 30 as the Tier1 value of maxVertexAttributes
is that on D3D12 D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT is 32, while
both SV_VertexID and SV_InstanceID will consume one vertex input slot.
Otherwise when creating such render pipeline DXC will crash and FXC will
generate below error message:
error X4506: vs_5_1 input limit (32) exceeded, shader uses 33 inputs.

This patch also fixes a bug on the assignment of maxVertexAttributes on
the OpenGL backend. According to OpenGL ES SPEC, attribindex must be
less than the value of GL_MAX_VERTEX_ATTRIBS, so GL_MAX_VERTEX_ATTRIBS
should exactly mean maxVertexAttributes in WebGPU.

Fixed: dawn:2223
Test: dawn_end2end_tests
Change-Id: I1916b2d676296e98f74bf6d17684000ccd7a03bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
7 files changed
tree: 35947c6951e5f8b683f9d5d685f84c3921447cd1
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.