commit | 5c69ff44659e270f174e132064ac0a2eaaab5fb0 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Nov 23 13:32:36 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 23 13:32:36 2023 +0000 |
tree | 5719c42c3d6c6d8b5b8bb9bd0c5ab20d17181c9f | |
parent | 1cc545189477077687e73b77aed757ad341bef8a [diff] |
[tint] Add tint_build_is_<OS> defines and build flags Unifies the flags so they can be used in both C++ and build systems Change-Id: I4baf3359ee13471e408b1f503e70e0fa6533b1b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/162400 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.