| struct Inner { |
| a : vec3<i32>, |
| b : i32, |
| c : vec3<u32>, |
| d : u32, |
| e : vec3<f32>, |
| f : f32, |
| g : mat2x3<f32>, |
| h : mat3x2<f32>, |
| i : array<vec4<i32>, 4>, |
| }; |
| |
| struct S { |
| arr : array<Inner>, |
| }; |
| |
| @binding(0) @group(0) var<storage, read_write> s : S; |
| |
| @compute @workgroup_size(1) |
| fn main(@builtin(local_invocation_index) idx : u32) { |
| s.arr[idx].a = vec3<i32>(); |
| s.arr[idx].b = i32(); |
| s.arr[idx].c = vec3<u32>(); |
| s.arr[idx].d = u32(); |
| s.arr[idx].e = vec3<f32>(); |
| s.arr[idx].f = f32(); |
| s.arr[idx].g = mat2x3<f32>(); |
| s.arr[idx].h = mat3x2<f32>(); |
| s.arr[idx].i = array<vec4<i32>, 4>(); |
| } |