| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class DebugMarkerValidationTest : public ValidationTest {}; |
| |
| // Correct usage of debug markers should succeed in render pass. |
| TEST_F(DebugMarkerValidationTest, RenderSuccess) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in render pass. |
| TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass. |
| TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Correct usage of debug markers should succeed in render bundle. |
| TEST_F(DebugMarkerValidationTest, RenderBundleSuccess) { |
| utils::ComboRenderBundleEncoderDescriptor desc; |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| desc.colorFormatCount = 1; |
| |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in render bundle. |
| TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPush) { |
| utils::ComboRenderBundleEncoderDescriptor desc; |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| desc.colorFormatCount = 1; |
| |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render bundle. |
| TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPop) { |
| utils::ComboRenderBundleEncoderDescriptor desc; |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| desc.colorFormatCount = 1; |
| |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Correct usage of debug markers should succeed in compute pass. |
| TEST_F(DebugMarkerValidationTest, ComputeSuccess) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass. |
| TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass. |
| TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Correct usage of debug markers should succeed in command encoder. |
| TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder. |
| TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder. |
| TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // It is possible to nested pushes in a compute pass in a command encoder. |
| TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| encoder.PopDebugGroup(); |
| encoder.Finish(); |
| } |
| |
| // Command encoder and compute pass pushes must be balanced independently. |
| TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // It is possible to nested pushes in a render pass in a command encoder. |
| TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| encoder.PopDebugGroup(); |
| encoder.Finish(); |
| } |
| |
| // Command encoder and render pass pushes must be balanced independently. |
| TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |