| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <vector> |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class ExternalTextureTest : public ValidationTest { |
| public: |
| wgpu::TextureDescriptor CreateTextureDescriptor( |
| wgpu::TextureFormat format = kDefaultTextureFormat) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = kWidth; |
| descriptor.size.height = kHeight; |
| descriptor.size.depthOrArrayLayers = kDefaultDepth; |
| descriptor.mipLevelCount = kDefaultMipLevels; |
| descriptor.sampleCount = kDefaultSampleCount; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.format = format; |
| descriptor.usage = kDefaultUsage; |
| return descriptor; |
| } |
| |
| wgpu::ExternalTexture CreateDefaultExternalTexture() { |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = defaultTexture.CreateView(); |
| return device.CreateExternalTexture(&externalDesc); |
| } |
| |
| void SubmitExternalTextureInDefaultRenderPass(wgpu::ExternalTexture externalTexture, |
| bool success) { |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| // Create another texture to use as a color attachment. |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| wgpu::TextureView renderView = renderTexture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.SetBindGroup(0, bindGroup); |
| pass.End(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| if (success) { |
| queue.Submit(1, &commands); |
| } else { |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| |
| void SubmitExternalTextureInDefaultComputePass(wgpu::ExternalTexture externalTexture, |
| bool success) { |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| wgpu::ComputePassDescriptor computePass; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass); |
| pass.SetBindGroup(0, bindGroup); |
| pass.End(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| if (success) { |
| queue.Submit(1, &commands); |
| } else { |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| |
| queue = device.GetQueue(); |
| |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| defaultTexture = device.CreateTexture(&textureDescriptor); |
| } |
| |
| wgpu::ExternalTextureDescriptor CreateDefaultExternalTextureDescriptor() { |
| wgpu::ExternalTextureDescriptor desc; |
| desc.yuvToRgbConversionMatrix = mPlaceholderConstantArray.data(); |
| desc.gamutConversionMatrix = mPlaceholderConstantArray.data(); |
| desc.srcTransferFunctionParameters = mPlaceholderConstantArray.data(); |
| desc.dstTransferFunctionParameters = mPlaceholderConstantArray.data(); |
| desc.visibleSize = {kWidth, kHeight}; |
| |
| return desc; |
| } |
| |
| static constexpr uint32_t kWidth = 32; |
| static constexpr uint32_t kHeight = 32; |
| static constexpr uint32_t kDefaultDepth = 1; |
| static constexpr uint32_t kDefaultMipLevels = 1; |
| static constexpr uint32_t kDefaultSampleCount = 1; |
| static constexpr wgpu::TextureUsage kDefaultUsage = |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment; |
| |
| static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm; |
| static constexpr wgpu::TextureFormat kBiplanarPlane0Format = wgpu::TextureFormat::R8Unorm; |
| static constexpr wgpu::TextureFormat kBiplanarPlane1Format = wgpu::TextureFormat::RG8Unorm; |
| |
| std::array<float, 12> mPlaceholderConstantArray; |
| |
| wgpu::Queue queue; |
| wgpu::Texture defaultTexture; |
| }; |
| |
| TEST_F(ExternalTextureTest, CreateExternalTextureValidation) { |
| // Creating an external texture from a 2D, single-subresource texture should succeed. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| device.CreateExternalTexture(&externalDesc); |
| } |
| |
| // Creating an external texture from a non-2D texture should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| textureDescriptor.dimension = wgpu::TextureDimension::e3D; |
| textureDescriptor.usage = wgpu::TextureUsage::TextureBinding; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture from a texture with mip count > 1 should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| textureDescriptor.mipLevelCount = 2; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture from a texture without TextureUsage::TextureBinding should |
| // fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| textureDescriptor.mipLevelCount = 2; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture with a non 4-component format should fail. |
| { |
| for (const auto& format : {wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm}) { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| textureDescriptor.format = format; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Creating an external texture with a non float-filterable format should fail. |
| { |
| for (const auto& format : {wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::RGBA8Sint, |
| wgpu::TextureFormat::RGBA32Uint, wgpu::TextureFormat::RGBA32Sint, |
| wgpu::TextureFormat::RGBA32Float}) { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| textureDescriptor.format = format; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Creating an external texture with an multisampled texture should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| textureDescriptor.sampleCount = 4; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture with an error texture view should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::TextureViewDescriptor errorViewDescriptor; |
| errorViewDescriptor.format = kDefaultTextureFormat; |
| errorViewDescriptor.dimension = wgpu::TextureViewDimension::e2D; |
| errorViewDescriptor.mipLevelCount = 1; |
| errorViewDescriptor.arrayLayerCount = 2; |
| ASSERT_DEVICE_ERROR(wgpu::TextureView errorTextureView = |
| internalTexture.CreateView(&errorViewDescriptor)); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = errorTextureView; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| TEST_F(ExternalTextureTest, CreateExternalTextureConstantValueValidation) { |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| // Creating a single plane external texture without a YUV-to-RGB matrix should pass. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.yuvToRgbConversionMatrix = nullptr; |
| device.CreateExternalTexture(&externalDesc); |
| } |
| |
| // Creating a multiplanar external texture without a YUV-to-RGB matrix should fail. |
| { |
| wgpu::TextureDescriptor plane0TextureDescriptor = |
| CreateTextureDescriptor(kBiplanarPlane0Format); |
| wgpu::TextureDescriptor plane1TextureDescriptor = |
| CreateTextureDescriptor(kBiplanarPlane1Format); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| externalDesc.yuvToRgbConversionMatrix = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture without a gamut conversion matrix should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.gamutConversionMatrix = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture without source transfer function constants should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.srcTransferFunctionParameters = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture without destination transfer function constants should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.dstTransferFunctionParameters = nullptr; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Test that external texture creation works as expected in multiplane scenarios. |
| TEST_F(ExternalTextureTest, CreateMultiplanarExternalTextureValidation) { |
| // Creating an external texture from two 2D, single-subresource textures with a biplanar |
| // format should succeed. |
| { |
| wgpu::TextureDescriptor plane0TextureDescriptor = |
| CreateTextureDescriptor(kBiplanarPlane0Format); |
| wgpu::TextureDescriptor plane1TextureDescriptor = |
| CreateTextureDescriptor(kBiplanarPlane1Format); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| device.CreateExternalTexture(&externalDesc); |
| } |
| |
| // Creating a multiplanar external texture with an 1-component float-filterable format for |
| // plane0 should succeed. |
| { |
| for (const auto& format : {wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R16Float}) { |
| wgpu::TextureDescriptor plane0TextureDescriptor = CreateTextureDescriptor(format); |
| wgpu::TextureDescriptor plane1TextureDescriptor = |
| CreateTextureDescriptor(wgpu::TextureFormat::RG8Unorm); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| device.CreateExternalTexture(&externalDesc); |
| } |
| } |
| |
| // Creating a multiplanar external texture with a 2-component float-filterable format for |
| // plane1 should succeed. |
| { |
| for (const auto& format : {wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RG16Float}) { |
| wgpu::TextureDescriptor plane0TextureDescriptor = |
| CreateTextureDescriptor(wgpu::TextureFormat::R8Unorm); |
| wgpu::TextureDescriptor plane1TextureDescriptor = CreateTextureDescriptor(format); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| device.CreateExternalTexture(&externalDesc); |
| } |
| } |
| |
| // Creating a multiplanar external texture with an 1-component non float-filterable format for |
| // plane0 should fail. |
| { |
| for (const auto& format : {wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint, |
| wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint, |
| wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint, |
| wgpu::TextureFormat::R32Float}) { |
| wgpu::TextureDescriptor plane0TextureDescriptor = CreateTextureDescriptor(format); |
| wgpu::TextureDescriptor plane1TextureDescriptor = |
| CreateTextureDescriptor(wgpu::TextureFormat::RG8Unorm); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Creating a multiplanar external texture with a 2-component non float-filterable format for |
| // plane1 should fail. |
| { |
| for (const auto& format : {wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RG8Sint, |
| wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::RG16Sint, |
| wgpu::TextureFormat::RG32Uint, wgpu::TextureFormat::RG32Sint, |
| wgpu::TextureFormat::RG32Float}) { |
| wgpu::TextureDescriptor plane0TextureDescriptor = |
| CreateTextureDescriptor(wgpu::TextureFormat::R8Unorm); |
| wgpu::TextureDescriptor plane1TextureDescriptor = CreateTextureDescriptor(format); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Creating a multiplanar external texture with a non 1-component format for |
| // plane0 should fail. |
| { |
| for (const auto& format : |
| {wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureFormat::RG8Uint, wgpu::TextureFormat::RGBA8Uint, |
| wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RGBA8Sint, |
| wgpu::TextureFormat::RG32Float, wgpu::TextureFormat::RGBA32Float}) { |
| wgpu::TextureDescriptor plane0TextureDescriptor = CreateTextureDescriptor(format); |
| wgpu::TextureDescriptor plane1TextureDescriptor = |
| CreateTextureDescriptor(wgpu::TextureFormat::RG8Unorm); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Creating a multiplanar external texture with a non 2-component format for |
| // plane1 should fail. |
| { |
| for (const auto& format : |
| {wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::RGBA8Uint, |
| wgpu::TextureFormat::R32Float, wgpu::TextureFormat::RGBA32Float}) { |
| wgpu::TextureDescriptor plane0TextureDescriptor = |
| CreateTextureDescriptor(wgpu::TextureFormat::R8Unorm); |
| wgpu::TextureDescriptor plane1TextureDescriptor = CreateTextureDescriptor(format); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| } |
| |
| // Test that refresh on an expired/active external texture. |
| TEST_F(ExternalTextureTest, RefreshExternalTexture) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| |
| externalTexture.Refresh(); |
| externalTexture.Expire(); |
| externalTexture.Refresh(); |
| } |
| |
| // Test that refresh on a destroyed external texture results in an error. |
| TEST_F(ExternalTextureTest, RefreshDestroyedExternalTexture) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| |
| // Refresh on destroyed external texture should result in an error. |
| externalTexture.Destroy(); |
| ASSERT_DEVICE_ERROR(externalTexture.Refresh()); |
| } |
| |
| // Test that expire on a destroyed external texture results in an error. |
| TEST_F(ExternalTextureTest, ExpireDestroyedExternalTexture) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| |
| externalTexture.Destroy(); |
| ASSERT_DEVICE_ERROR(externalTexture.Expire()); |
| } |
| |
| // Test that submitting a render pass that contains an active external texture. |
| TEST_F(ExternalTextureTest, SubmitActiveExternalTextureInRenderPass) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| SubmitExternalTextureInDefaultRenderPass(externalTexture, true /* success = true */); |
| } |
| |
| // Test that submitting a render pass that contains an expired external texture results in an error. |
| TEST_F(ExternalTextureTest, SubmitExpiredExternalTextureInRenderPass) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| externalTexture.Expire(); |
| SubmitExternalTextureInDefaultRenderPass(externalTexture, false /* success = false */); |
| } |
| |
| // Test that submitting a render pass that contains an destroyed external texture results in an |
| // error. |
| TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInRenderPass) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| externalTexture.Destroy(); |
| SubmitExternalTextureInDefaultRenderPass(externalTexture, false /* success = false */); |
| } |
| |
| // Test that submitting a compute pass that contains an active external. |
| TEST_F(ExternalTextureTest, SubmitActiveExternalTextureInComputePass) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| SubmitExternalTextureInDefaultComputePass(externalTexture, true /* success = true */); |
| } |
| |
| // Test that submitting a compute pass that contains an expired external texture results in an |
| // error. |
| TEST_F(ExternalTextureTest, SubmitExpiredExternalTextureInComputePass) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| externalTexture.Expire(); |
| SubmitExternalTextureInDefaultComputePass(externalTexture, false /* success = false */); |
| } |
| |
| // Test that submitting a compute pass that contains an active external texture should success. |
| TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInComputePass) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| externalTexture.Destroy(); |
| SubmitExternalTextureInDefaultComputePass(externalTexture, false /* success = false */); |
| } |
| |
| // Test that refresh an expired external texture and submit a compute pass with it. |
| TEST_F(ExternalTextureTest, RefreshExpiredExternalTexture) { |
| wgpu::ExternalTexture externalTexture = CreateDefaultExternalTexture(); |
| externalTexture.Expire(); |
| |
| // Submit with expired external texture results in error |
| SubmitExternalTextureInDefaultComputePass(externalTexture, false /* success = false */); |
| |
| externalTexture.Refresh(); |
| // Refreshed external texture could be submitted. |
| SubmitExternalTextureInDefaultComputePass(externalTexture, true /* success = true */); |
| } |
| |
| // Test that submitting a render pass that contains a dereferenced external texture results in |
| // success |
| TEST_F(ExternalTextureTest, SubmitDereferencedExternalTextureInRenderPass) { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| // Create another texture to use as a color attachment. |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| wgpu::TextureView renderView = renderTexture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); |
| |
| // Control case should succeed. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| } |
| |
| // Dereferencing the external texture should not result in a use-after-free error. |
| { |
| externalTexture = nullptr; |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| } |
| |
| // Ensure that bind group validation catches external textures mimatched from the BGL. |
| TEST_F(ExternalTextureTest, BindGroupDoesNotMatchLayout) { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Control case should succeed. |
| { |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| } |
| |
| // Bind group creation should fail when an external texture is not present in the |
| // corresponding slot of the bind group layout. |
| { |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}); |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, externalTexture}})); |
| } |
| } |
| |
| // Regression test for crbug.com/1343099 where BindGroup validation let other binding types be used |
| // for external texture bindings. |
| TEST_F(ExternalTextureTest, TextureViewBindingDoesntMatch) { |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| // The bug was that this passed validation and crashed inside the backends with a null |
| // dereference. It passed validation because the number of bindings matched (1 == 1) and that |
| // the validation didn't check that an external texture binding was required, fell back to |
| // checking for the binding type of entry 0 that had been decayed to be a sampled texture view. |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}})); |
| } |
| |
| // Ensure that bind group validation catches error external textures. |
| TEST_F(ExternalTextureTest, UseErrorExternalTextureInBindGroup) { |
| // Control case should succeed. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| } |
| |
| // Bind group creation should fail when an error external texture is present. |
| { |
| wgpu::ExternalTexture errorExternalTexture = device.CreateErrorExternalTexture(); |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, errorExternalTexture}})); |
| } |
| } |
| |
| // Test create external texture with too large visible rect results in error. |
| TEST_F(ExternalTextureTest, CreateExternalTextureWithErrorVisibleOriginOrSize) { |
| // Control case should succeed. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.visibleOrigin = {0, 0}; |
| externalDesc.visibleSize = {texture.GetWidth(), texture.GetHeight()}; |
| device.CreateExternalTexture(&externalDesc); |
| } |
| |
| // VisibleOrigin is OOB on x |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.visibleOrigin = {1, 0}; |
| externalDesc.visibleSize = {texture.GetWidth(), texture.GetHeight()}; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // VisibleOrigin is OOB on y |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.visibleOrigin = {0, 1}; |
| externalDesc.visibleSize = {texture.GetWidth(), texture.GetHeight()}; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // VisibleSize is OOB on width |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.visibleOrigin = {0, 0}; |
| externalDesc.visibleSize = {texture.GetWidth() + 1, texture.GetHeight()}; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // VisibleSize is OOB on height |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| externalDesc.visibleOrigin = {0, 0}; |
| externalDesc.visibleSize = {texture.GetWidth(), texture.GetHeight() + 1}; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Test that submitting an external texture with a plane that is not submittable results in error. |
| TEST_F(ExternalTextureTest, SubmitExternalTextureWithDestroyedPlane) { |
| wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| // Create another texture to use as a color attachment. |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor(); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| wgpu::TextureView renderView = renderTexture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); |
| |
| // Control case should succeed. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| } |
| |
| // Destroying the plane0 backed texture should result in an error. |
| { |
| texture.Destroy(); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| |
| class ExternalTextureNorm16Test : public ExternalTextureTest { |
| protected: |
| void SetUp() override { ExternalTextureTest::SetUp(); } |
| |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| return {wgpu::FeatureName::Unorm16TextureFormats}; |
| } |
| |
| static constexpr wgpu::TextureFormat kBiplanarPlane0FormatNorm16 = |
| wgpu::TextureFormat::R16Unorm; |
| static constexpr wgpu::TextureFormat kBiplanarPlane1FormatNorm16 = |
| wgpu::TextureFormat::RG16Unorm; |
| }; |
| |
| // Test that norm16 external texture creation works as expected in multiplane scenarios. |
| TEST_F(ExternalTextureNorm16Test, CreateMultiplanarExternalTextureValidation) { |
| // Creating an external texture from two 2D, single-subresource textures with a biplanar |
| // format should succeed. |
| { |
| wgpu::TextureDescriptor plane0TextureDescriptor = |
| CreateTextureDescriptor(kBiplanarPlane0FormatNorm16); |
| wgpu::TextureDescriptor plane1TextureDescriptor = |
| CreateTextureDescriptor(kBiplanarPlane1FormatNorm16); |
| wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor); |
| wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor(); |
| externalDesc.plane0 = texture0.CreateView(); |
| externalDesc.plane1 = texture1.CreateView(); |
| |
| device.CreateExternalTexture(&externalDesc); |
| } |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |