| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/tests/MockCallback.h" |
| |
| namespace dawn { |
| namespace { |
| |
| using testing::_; |
| using testing::IsNull; |
| using testing::MockCppCallback; |
| using testing::NotNull; |
| |
| class MultipleDeviceTest : public ValidationTest {}; |
| |
| // Test that it is invalid to submit a command buffer created on a different device. |
| TEST_F(MultipleDeviceTest, ValidatesSameDevice) { |
| wgpu::Device device2 = RequestDeviceSync(wgpu::DeviceDescriptor{}); |
| wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish(); |
| |
| ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer)); |
| } |
| |
| // Test that CreatePipelineAsync fails creation with an Error status if it uses |
| // objects from a different device. |
| TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreatePipelineAsync) { |
| wgpu::ShaderSourceWGSL wgslDesc = {}; |
| wgslDesc.code = R"( |
| @compute @workgroup_size(1, 1, 1) fn main() { |
| } |
| )"; |
| |
| wgpu::ShaderModuleDescriptor shaderModuleDesc = {}; |
| shaderModuleDesc.nextInChain = &wgslDesc; |
| |
| using MockComputePipelineAsyncCallback = MockCppCallback<void (*)( |
| wgpu::CreatePipelineAsyncStatus, wgpu::ComputePipeline, wgpu::StringView)>; |
| |
| // Base case: CreateComputePipelineAsync succeeds. |
| { |
| wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = shaderModule; |
| |
| MockComputePipelineAsyncCallback creationCallback; |
| EXPECT_CALL(creationCallback, Call(wgpu::CreatePipelineAsyncStatus::Success, NotNull(), _)) |
| .Times(1); |
| device.CreateComputePipelineAsync(&pipelineDesc, |
| UsesWire() ? wgpu::CallbackMode::AllowSpontaneous |
| : wgpu::CallbackMode::AllowProcessEvents, |
| creationCallback.Callback()); |
| |
| WaitForAllOperations(); |
| } |
| |
| // CreateComputePipelineAsync errors if the shader module is created on a different device. |
| { |
| wgpu::Device device2 = RequestDeviceSync(wgpu::DeviceDescriptor{}); |
| wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = shaderModule; |
| |
| MockComputePipelineAsyncCallback creationCallback; |
| EXPECT_CALL(creationCallback, |
| Call(wgpu::CreatePipelineAsyncStatus::ValidationError, IsNull(), _)) |
| .Times(1); |
| device.CreateComputePipelineAsync(&pipelineDesc, |
| UsesWire() ? wgpu::CallbackMode::AllowSpontaneous |
| : wgpu::CallbackMode::AllowProcessEvents, |
| creationCallback.Callback()); |
| |
| WaitForAllOperations(); |
| } |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |