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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/hlsl/writer/raise/raise.h"
#include <unordered_set>
#include <utility>
#include "src/tint/lang/core/ir/transform/add_empty_entry_point.h"
#include "src/tint/lang/core/ir/transform/array_length_from_uniform.h"
#include "src/tint/lang/core/ir/transform/binary_polyfill.h"
#include "src/tint/lang/core/ir/transform/binding_remapper.h"
#include "src/tint/lang/core/ir/transform/builtin_polyfill.h"
#include "src/tint/lang/core/ir/transform/conversion_polyfill.h"
#include "src/tint/lang/core/ir/transform/demote_to_helper.h"
#include "src/tint/lang/core/ir/transform/direct_variable_access.h"
#include "src/tint/lang/core/ir/transform/multiplanar_external_texture.h"
#include "src/tint/lang/core/ir/transform/remove_continue_in_switch.h"
#include "src/tint/lang/core/ir/transform/remove_terminator_args.h"
#include "src/tint/lang/core/ir/transform/rename_conflicts.h"
#include "src/tint/lang/core/ir/transform/robustness.h"
#include "src/tint/lang/core/ir/transform/value_to_let.h"
#include "src/tint/lang/core/ir/transform/vectorize_scalar_matrix_constructors.h"
#include "src/tint/lang/core/ir/transform/zero_init_workgroup_memory.h"
#include "src/tint/lang/hlsl/writer/common/option_helpers.h"
#include "src/tint/lang/hlsl/writer/common/options.h"
#include "src/tint/lang/hlsl/writer/raise/binary_polyfill.h"
#include "src/tint/lang/hlsl/writer/raise/builtin_polyfill.h"
#include "src/tint/lang/hlsl/writer/raise/decompose_storage_access.h"
#include "src/tint/lang/hlsl/writer/raise/decompose_uniform_access.h"
#include "src/tint/lang/hlsl/writer/raise/localize_struct_array_assignment.h"
#include "src/tint/lang/hlsl/writer/raise/pixel_local.h"
#include "src/tint/lang/hlsl/writer/raise/promote_initializers.h"
#include "src/tint/lang/hlsl/writer/raise/replace_default_only_switch.h"
#include "src/tint/lang/hlsl/writer/raise/replace_non_indexable_mat_vec_stores.h"
#include "src/tint/lang/hlsl/writer/raise/shader_io.h"
#include "src/tint/utils/result/result.h"
namespace tint::hlsl::writer {
Result<SuccessType> Raise(core::ir::Module& module, const Options& options) {
#define RUN_TRANSFORM(name, ...) \
do { \
auto result = name(__VA_ARGS__); \
if (result != Success) { \
return result.Failure(); \
} \
} while (false)
tint::transform::multiplanar::BindingsMap multiplanar_map{};
RemapperData remapper_data{};
ArrayLengthFromUniformOptions array_length_from_uniform_options{};
PopulateBindingRelatedOptions(options, remapper_data, multiplanar_map,
array_length_from_uniform_options);
RUN_TRANSFORM(core::ir::transform::BindingRemapper, module, remapper_data);
RUN_TRANSFORM(core::ir::transform::MultiplanarExternalTexture, module, multiplanar_map);
{
core::ir::transform::BinaryPolyfillConfig binary_polyfills{};
binary_polyfills.int_div_mod = !options.disable_polyfill_integer_div_mod;
binary_polyfills.bitshift_modulo = true;
RUN_TRANSFORM(core::ir::transform::BinaryPolyfill, module, binary_polyfills);
}
{
// TODO(dsinclair): Add missing polyfills
core::ir::transform::BuiltinPolyfillConfig core_polyfills{};
// core_polyfills.bitshift_modulo = true;
core_polyfills.clamp_int = true;
core_polyfills.dot_4x8_packed = options.polyfill_dot_4x8_packed;
// TODO(crbug.com/tint/1449): Some of these can map to HLSL's `firstbitlow`
// and `firstbithigh`.
core_polyfills.count_leading_zeros = true;
core_polyfills.count_trailing_zeros = true;
core_polyfills.degrees = true;
core_polyfills.extract_bits = core::ir::transform::BuiltinPolyfillLevel::kFull;
core_polyfills.first_leading_bit = true;
core_polyfills.first_trailing_bit = true;
core_polyfills.fwidth_fine = true;
core_polyfills.insert_bits = core::ir::transform::BuiltinPolyfillLevel::kFull;
// core_polyfills.int_div_mod = !options.disable_polyfill_integer_div_mod;
// Currently Pack4xU8Clamp() must be polyfilled because on latest DXC pack_clamp_u8()
// receives an int32_t4 as its input.
// See https://github.com/microsoft/DirectXShaderCompiler/issues/5091 for more details.
core_polyfills.pack_4xu8_clamp = true;
core_polyfills.pack_unpack_4x8 = options.polyfill_pack_unpack_4x8;
core_polyfills.radians = true;
// core_polyfills.reflect_vec2_f32 = options.polyfill_reflect_vec2_f32;
core_polyfills.texture_sample_base_clamp_to_edge_2d_f32 = true;
// core_polyfills.workgroup_uniform_load = true;
RUN_TRANSFORM(core::ir::transform::BuiltinPolyfill, module, core_polyfills);
}
{
core::ir::transform::ConversionPolyfillConfig conversion_polyfills{};
conversion_polyfills.ftoi = true;
RUN_TRANSFORM(core::ir::transform::ConversionPolyfill, module, conversion_polyfills);
}
RUN_TRANSFORM(core::ir::transform::AddEmptyEntryPoint, module);
if (options.compiler == Options::Compiler::kFXC) {
RUN_TRANSFORM(raise::ReplaceDefaultOnlySwitch, module);
RUN_TRANSFORM(raise::LocalizeStructArrayAssignment, module);
RUN_TRANSFORM(raise::ReplaceNonIndexableMatVecStores, module);
}
if (!options.disable_robustness) {
core::ir::transform::RobustnessConfig config{};
config.bindings_ignored = std::unordered_set<BindingPoint>(
options.bindings.ignored_by_robustness_transform.cbegin(),
options.bindings.ignored_by_robustness_transform.cend());
// Direct3D guarantees to return zero for any resource that is accessed out of bounds, and
// according to the description of the assembly store_uav_typed, out of bounds addressing
// means nothing gets written to memory.
//
// TODO(dsinclair): Need to translate this into new robustness.
// config.texture_action = ast::transform::Robustness::Action::kIgnore;
RUN_TRANSFORM(core::ir::transform::Robustness, module, config);
}
// ArrayLengthFromUniform must run after Robustness, which introduces arrayLength calls.
{
auto result = core::ir::transform::ArrayLengthFromUniform(
module,
BindingPoint{array_length_from_uniform_options.ubo_binding.group,
array_length_from_uniform_options.ubo_binding.binding},
array_length_from_uniform_options.bindpoint_to_size_index);
if (result != Success) {
return result.Failure();
}
}
if (!options.disable_workgroup_init) {
// Must run before ShaderIO as it may introduce a builtin parameter (local_invocation_index)
RUN_TRANSFORM(core::ir::transform::ZeroInitWorkgroupMemory, module);
}
const bool pixel_local_enabled = !options.pixel_local.attachment_formats.empty();
// ShaderIO must be run before DecomposeUniformAccess because it might
// introduce a uniform buffer for kNumWorkgroups.
{
raise::ShaderIOConfig config;
config.num_workgroups_binding = options.root_constant_binding_point;
config.add_input_position_member = pixel_local_enabled;
config.truncate_interstage_variables = options.truncate_interstage_variables;
config.interstage_locations = std::move(options.interstage_locations);
RUN_TRANSFORM(raise::ShaderIO, module, config);
}
// DemoteToHelper must come before any transform that introduces non-core instructions.
// Run after ShaderIO to ensure the discards are added to the entry point it introduces.
RUN_TRANSFORM(core::ir::transform::DemoteToHelper, module);
RUN_TRANSFORM(core::ir::transform::DirectVariableAccess, module,
core::ir::transform::DirectVariableAccessOptions{});
// DecomposeStorageAccess must come after Robustness and DirectVariableAccess
RUN_TRANSFORM(raise::DecomposeStorageAccess, module);
// Comes after DecomposeStorageAccess.
RUN_TRANSFORM(raise::DecomposeUniformAccess, module);
// PixelLocal must run after DirectVariableAccess to avoid chasing pointer parameters.
if (pixel_local_enabled) {
raise::PixelLocalConfig config;
config.options = options.pixel_local;
RUN_TRANSFORM(raise::PixelLocal, module, config);
}
RUN_TRANSFORM(raise::BinaryPolyfill, module);
// BuiltinPolyfill must come after BinaryPolyfill and DecomposeStorageAccess as they add
// builtins
RUN_TRANSFORM(raise::BuiltinPolyfill, module);
RUN_TRANSFORM(core::ir::transform::VectorizeScalarMatrixConstructors, module);
RUN_TRANSFORM(core::ir::transform::RemoveContinueInSwitch, module);
// These transforms need to be run last as various transforms introduce terminator arguments,
// naming conflicts, and expressions that need to be explicitly not inlined.
RUN_TRANSFORM(core::ir::transform::RemoveTerminatorArgs, module);
RUN_TRANSFORM(core::ir::transform::RenameConflicts, module);
{
core::ir::transform::ValueToLetConfig cfg;
cfg.replace_pointer_lets = true;
RUN_TRANSFORM(core::ir::transform::ValueToLet, module, cfg);
}
// Anything which runs after this needs to handle `Capabilities::kAllowModuleScopedLets`
RUN_TRANSFORM(raise::PromoteInitializers, module);
return Success;
}
} // namespace tint::hlsl::writer