commit | 62644abc96f97a45582812922d85dba84510ebe9 | [log] [tgz] |
---|---|---|
author | shaoboyan <shaoboyan@microsoft.com> | Thu Mar 20 20:21:26 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 20 20:21:26 2025 -0700 |
tree | 2dd0b0605b02ea61e90bee16651d3fa935715a05 | |
parent | d80b59c72e5db0ebea1ece70424249ae93cb8672 [diff] |
Dawn/Native: Implement SetImmediateData() in Vulkan Backend This CL implement SetImmediateData() API in vulkan backend. User could use SetImmediateData() in renderPass/ComputePass to upload small constants. Bug:366291600 Change-Id: I64b9b7299aa08aee0c6800f35efa45d363ba4a40 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227494 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.