webgpu.h: Re-number enums, with defaulting: RenderPipelineDescriptor
Part 3 implements the following sub-structures of
RenderPipelineDescriptor. Defaulting is done in the constructor, which
(in most cases) is called by a bounce through the backend.
- PrimitiveState.topology: PrimitiveTopology = TriangleList
- PrimitiveState.frontFace: FrontFace = CCW
- PrimitiveState.cullMode: CullMode = None
- StencilFaceState.compare: CompareFunction = Always
- StencilFaceState.{fail,depthFail,pass}Op: StencilOperation = Keep
- BlendComponent.operation: BlendOperation = Add
- BlendComponent.srcFactor: BlendFactor = One
- BlendComponent.dstFactor: BlendFactor = Zero
- VertexBufferLayout.stepMode: VertexStepMode = Vertex
Spot tests are added for all of these. They won't necessarily catch if
the defaulting is _wrong_, but should crash if it is _missing_.
Bug: dawn:2224
Change-Id: I0e3029af0646ffcd58f8b8c99f7050206916ca36
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/166822
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.