| commit | 629fed7f42e7ea6d398abca7f1bec55ff77c852c | [log] [tgz] |
|---|---|---|
| author | Jim Blackler <jimblackler@google.com> | Sat Oct 18 15:35:31 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Oct 18 15:35:31 2025 -0700 |
| tree | dbbd6c2811bc414afa2a64a7512381b18005458e | |
| parent | 66c0d29e824b985803ef77d21f75f9114df5638b [diff] |
Kotlin: @JvmOverloads for methods with any default parameters. Bug: b/444157761 Change-Id: I02375cfb87c37e094760ce81168966f802ba8cef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/266415 Reviewed-by: Jim Blackler <jimblackler@google.com> Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Nikita Gupta <nikigupta@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.