| SKIP: FAILED | |
| $B1: { # root | |
| %index:ptr<uniform, u32, read> = var undef @binding_point(1, 0) | |
| } | |
| %fs = @fragment func():void { | |
| $B2: { | |
| %3:u32 = load %index | |
| %4:texture_3d<f32> = getResource<texture_3d<f32>> %3 | |
| %5:vec4<f32> = textureLoad %4, vec3<i32>(0i), 0i | |
| %texture_load:vec4<f32> = let %5 | |
| ret | |
| } | |
| } | |
| Failed to generate: resource tables not supported by the MSL backend | |
| tint executable returned error: exit status 1 |