#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 value; | |
void bar() { | |
} | |
vec4 tint_symbol() { | |
vec2 a = vec2(0.0f, 0.0f); | |
bar(); | |
return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f); | |
} | |
void main() { | |
vec4 inner_result = tint_symbol(); | |
value = inner_result; | |
return; | |
} |