commit | 631b300262ed66ce1f2259a8d2f63ddcdbe33b04 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Mon Jul 19 22:26:47 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jul 19 22:26:47 2021 +0000 |
tree | 82cf8ae2eacd4c137f0a22901257292f850b18cc | |
parent | 1fdcabf4a96580e6309f3e4e659edd1a2339ff08 [diff] |
Ensure correct shader reflection for texture_external Adds some handling that ensures correct reflection of texture_external now that Dawn uses Tint by default. Enables the previously written tests. dawn: 1004 Change-Id: I8fd43292e9fe243aee037c70fe47b79ace8b672f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58540 Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.