Suppress Depth32TextureCreationDepthClears on D3D12 NVIDIA

This test often crashes on first run, but succeeds on retry.

Bug: dawn:145
Change-Id: I44303a01eaceded10ba277a837c5b5e7649df033
Tbr: cwallez@chromium.org
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15180
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/tests/end2end/NonzeroTextureCreationTests.cpp b/src/tests/end2end/NonzeroTextureCreationTests.cpp
index 9ee6f3c..d709215 100644
--- a/src/tests/end2end/NonzeroTextureCreationTests.cpp
+++ b/src/tests/end2end/NonzeroTextureCreationTests.cpp
@@ -50,6 +50,9 @@
     // Copies from depth textures not supported on the OpenGL backend right now.
     DAWN_SKIP_TEST_IF(IsOpenGL());
 
+    // Closing the pending command list crashes flakily on D3D12 NVIDIA only.
+    DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia());
+
     wgpu::TextureDescriptor descriptor;
     descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = kSize;