commit | 63242f5340cd19d94eb73a726b3b8f64ec69cd9e | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Aug 19 02:05:20 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 19 02:05:20 2025 -0700 |
tree | e82c4a669b4b7fef97e18fdfd70edb7214a5e163 | |
parent | bfb0f1fba4a0b1f10458d8f848c36ea77eeb4013 [diff] |
[dawn][vk] Freshen up comments in vulkan::{BGL, DescriptorSetAllocator} These were outdated, had TODOs with too few details and associated with people instead of issues, etc. Also makes `DescriptorSetAllocator` a `RefCounted` as it doesn't need to be `ObjectBase` with the error monad mechanism. Also pass in the VkDescriptorSetLayout instead of the BindGroupLayout to DescriptorSetAllocator::Allocate to make it more clear exactly what will be used. Bug: 439522242 Change-Id: Iac766c4f0368dadab4ee7db67deda63b1023fbca Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/257754 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.