commit | 636a14053f9ab03babd4a324ec96d7a30dea409c | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Jun 11 14:17:41 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 11 14:17:41 2024 +0000 |
tree | 835baa144134302c51c4cbbc3c930bc4a732915a | |
parent | 0012e8dbb3e2d3d0f056c60cc5f5a000bc89e5d6 [diff] |
OpenGL: clean up / enable e2e texture init tests. Enable end2end texture zero init tests where possible, and mark them as failing on Compatibility mode where appropriate. Bug: dawn:643 dawn:1328 Change-Id: Icababb19ddc7457afb1874b491abe9c70017fe0f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192640 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.