commit | 63a67a721842c0c070a096f9b14836b4077fb1e2 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Dec 02 15:35:14 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 02 15:35:14 2022 +0000 |
tree | e12d36922885c654de3d367ea9fa27ee8ef01b1d | |
parent | 89b2e10eac2a89c23d055ef21cc3d02cace06b79 [diff] |
node: Support sparse vertex buffer layouts Bug: dawn:1000 Change-Id: I616369acdf5c9d883da8d0da292aa1b3f4a77250 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112021 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.