blob: bc6f90735beb0e17f75e1d9272d010dd3356d167 [file] [log] [blame]
struct Inner {
float scalar_f32;
float3 vec3_f32;
float2x4 mat2x4_f32;
};
struct S {
Inner inner;
};
cbuffer cbuffer_u : register(b0) {
uint4 u[4];
};
float2x4 u_load_4(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
return float2x4(asfloat(u[scalar_offset / 4]), asfloat(u[scalar_offset_1 / 4]));
}
Inner u_load_1(uint offset) {
const uint scalar_offset_2 = ((offset + 0u)) / 4;
const uint scalar_offset_3 = ((offset + 16u)) / 4;
const Inner tint_symbol = {asfloat(u[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(u[scalar_offset_3 / 4].xyz), u_load_4((offset + 32u))};
return tint_symbol;
}
S u_load(uint offset) {
const S tint_symbol_1 = {u_load_1((offset + 0u))};
return tint_symbol_1;
}
[numthreads(1, 1, 1)]
void main() {
const S x = u_load(0u);
return;
}