| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float4 r; |
| }; |
| |
| void main_1(const constant buf0* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float f = 0.0f; |
| float4 v = 0.0f; |
| f = 1.0f; |
| float const x_33 = f; |
| float const x_35 = f; |
| float const x_37 = f; |
| float const x_39 = f; |
| v = float4(sin(x_33), cos(x_35), exp2(x_37), log(x_39)); |
| float4 const x_42 = v; |
| float4 const x_44 = (*(tint_symbol_3)).r; |
| if ((distance(x_42, x_44) < 0.10000000149011611938f)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| main_out tint_symbol_inner(const constant buf0* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| main_1(tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(const constant buf0* tint_symbol_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(tint_symbol_7, &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |