[Kotlin]: Add a KotlinRecord concept, factor struct conversion with it

In the Dawn code generators, both structures and methods are considered
"records" that have a bunch of named parameter/members with types. The
conversion of structures and method records from Kotlin to C++ are very
similar. To merge them both, a KotlinRecord concept is added that is a
C++ structure for a the JNI objects representing the values of the
Kotlin records.

A macro is added that creates the KotlinRecord structure for a record
(either a structure, or a method).

A macro is added that creates a conversion function from a KotlinRecord
to a structure.

These two macros are used to factor out all of the common logic out of
structures.cpp. The logic in methods.cpp will be factored out in a
follow-up CL.

A few new primitive types are added to dawn_kotlin.json.

Helper CallGetter functions are added in structures.cpp to call the
correct JNIEnv::Call*Method depending on what return type we expect.

A couple hacks for handling the jlong ANativeWindow are added. We should
remove them with a manually written method.

Bug: 352711433
Change-Id: Iaa89c9e7e85f724aa3fd98136acbad176f68e522
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/198236
Reviewed-by: Sonakshi Saxena <nexa@google.com>
Reviewed-by: Jim Blackler <jimblackler@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
4 files changed
tree: c7755b80a52bbe06a8f3ce2db6d4fbc3c51b5402
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.