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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/BindGroupLayout.h"
#include <functional>
#include "common/BitSetIterator.h"
#include "common/HashUtils.h"
#include "dawn_native/Device.h"
#include "dawn_native/ValidationUtils_autogen.h"
namespace dawn_native {
MaybeError ValidateBindingTypeWithShaderStageVisibility(
wgpu::BindingType bindingType,
wgpu::ShaderStage shaderStageVisibility) {
// TODO(jiawei.shao@intel.com): support read-write storage textures.
switch (bindingType) {
case wgpu::BindingType::StorageBuffer: {
if ((shaderStageVisibility & wgpu::ShaderStage::Vertex) != 0) {
return DAWN_VALIDATION_ERROR(
"storage buffer binding is not supported in vertex shader");
}
} break;
case wgpu::BindingType::WriteonlyStorageTexture: {
if ((shaderStageVisibility &
(wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment)) != 0) {
return DAWN_VALIDATION_ERROR(
"write-only storage texture binding is only supported in compute shader");
}
} break;
case wgpu::BindingType::StorageTexture: {
return DAWN_VALIDATION_ERROR("Read-write storage texture binding is not supported");
} break;
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
case wgpu::BindingType::Sampler:
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
break;
}
return {};
}
MaybeError ValidateStorageTextureFormat(DeviceBase* device,
wgpu::BindingType bindingType,
wgpu::TextureFormat storageTextureFormat) {
switch (bindingType) {
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture: {
DAWN_TRY(ValidateTextureFormat(storageTextureFormat));
const Format* format = nullptr;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureFormat));
ASSERT(format != nullptr);
if (!format->supportsStorageUsage) {
return DAWN_VALIDATION_ERROR("The storage texture format is not supported");
}
} break;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
case wgpu::BindingType::Sampler:
case wgpu::BindingType::SampledTexture:
break;
default:
UNREACHABLE();
break;
}
return {};
}
MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
std::bitset<kMaxBindingsPerGroup> bindingsSet;
uint32_t dynamicUniformBufferCount = 0;
uint32_t dynamicStorageBufferCount = 0;
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupLayoutBinding& binding = descriptor->bindings[i];
DAWN_TRY(ValidateShaderStage(binding.visibility));
DAWN_TRY(ValidateBindingType(binding.type));
DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
}
if (binding.binding >= kMaxBindingsPerGroup) {
return DAWN_VALIDATION_ERROR("some binding index exceeds the maximum value");
}
if (bindingsSet[binding.binding]) {
return DAWN_VALIDATION_ERROR("some binding index was specified more than once");
}
DAWN_TRY(
ValidateBindingTypeWithShaderStageVisibility(binding.type, binding.visibility));
DAWN_TRY(
ValidateStorageTextureFormat(device, binding.type, binding.storageTextureFormat));
switch (binding.type) {
case wgpu::BindingType::UniformBuffer:
if (binding.hasDynamicOffset) {
++dynamicUniformBufferCount;
}
break;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
if (binding.hasDynamicOffset) {
++dynamicStorageBufferCount;
}
break;
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::Sampler:
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
if (binding.hasDynamicOffset) {
return DAWN_VALIDATION_ERROR("Samplers and textures cannot be dynamic");
}
break;
case wgpu::BindingType::StorageTexture:
return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)");
}
if (binding.multisampled) {
return DAWN_VALIDATION_ERROR(
"BindGroupLayoutBinding::multisampled must be false (for now)");
}
bindingsSet.set(binding.binding);
}
if (dynamicUniformBufferCount > kMaxDynamicUniformBufferCount) {
return DAWN_VALIDATION_ERROR(
"The number of dynamic uniform buffer exceeds the maximum value");
}
if (dynamicStorageBufferCount > kMaxDynamicStorageBufferCount) {
return DAWN_VALIDATION_ERROR(
"The number of dynamic storage buffer exceeds the maximum value");
}
return {};
} // namespace dawn_native
namespace {
size_t HashBindingInfo(const BindGroupLayoutBase::LayoutBindingInfo& info) {
size_t hash = Hash(info.mask);
HashCombine(&hash, info.hasDynamicOffset, info.multisampled);
for (uint32_t binding : IterateBitSet(info.mask)) {
HashCombine(&hash, info.visibilities[binding], info.types[binding],
info.textureComponentTypes[binding], info.textureDimensions[binding],
info.storageTextureFormats[binding]);
}
return hash;
}
bool operator==(const BindGroupLayoutBase::LayoutBindingInfo& a,
const BindGroupLayoutBase::LayoutBindingInfo& b) {
if (a.mask != b.mask || a.hasDynamicOffset != b.hasDynamicOffset ||
a.multisampled != b.multisampled) {
return false;
}
for (uint32_t binding : IterateBitSet(a.mask)) {
if ((a.visibilities[binding] != b.visibilities[binding]) ||
(a.types[binding] != b.types[binding]) ||
(a.textureComponentTypes[binding] != b.textureComponentTypes[binding]) ||
(a.textureDimensions[binding] != b.textureDimensions[binding]) ||
(a.storageTextureFormats[binding] != b.storageTextureFormats[binding])) {
return false;
}
}
return true;
}
} // namespace
// BindGroupLayoutBase
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor)
: CachedObject(device) {
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
auto& binding = descriptor->bindings[i];
uint32_t index = binding.binding;
mBindingInfo.visibilities[index] = binding.visibility;
mBindingInfo.types[index] = binding.type;
mBindingInfo.textureComponentTypes[index] = binding.textureComponentType;
mBindingInfo.storageTextureFormats[index] = binding.storageTextureFormat;
// TODO(enga): This is a greedy computation because there may be holes in bindings.
// Fix this when we pack bindings.
mBindingCount = std::max(mBindingCount, index + 1);
switch (binding.type) {
case wgpu::BindingType::UniformBuffer:
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
mBufferCount = std::max(mBufferCount, index + 1);
break;
default:
break;
}
if (binding.textureDimension == wgpu::TextureViewDimension::Undefined) {
mBindingInfo.textureDimensions[index] = wgpu::TextureViewDimension::e2D;
} else {
mBindingInfo.textureDimensions[index] = binding.textureDimension;
}
if (binding.hasDynamicOffset) {
mBindingInfo.hasDynamicOffset.set(index);
switch (binding.type) {
case wgpu::BindingType::UniformBuffer:
++mDynamicUniformBufferCount;
break;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
++mDynamicStorageBufferCount;
break;
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::Sampler:
case wgpu::BindingType::StorageTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
UNREACHABLE();
break;
}
}
mBindingInfo.multisampled.set(index, binding.multisampled);
ASSERT(!mBindingInfo.mask[index]);
mBindingInfo.mask.set(index);
}
}
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: CachedObject(device, tag) {
}
BindGroupLayoutBase::~BindGroupLayoutBase() {
// Do not uncache the actual cached object if we are a blueprint
if (IsCachedReference()) {
GetDevice()->UncacheBindGroupLayout(this);
}
}
// static
BindGroupLayoutBase* BindGroupLayoutBase::MakeError(DeviceBase* device) {
return new BindGroupLayoutBase(device, ObjectBase::kError);
}
const BindGroupLayoutBase::LayoutBindingInfo& BindGroupLayoutBase::GetBindingInfo() const {
ASSERT(!IsError());
return mBindingInfo;
}
size_t BindGroupLayoutBase::HashFunc::operator()(const BindGroupLayoutBase* bgl) const {
return HashBindingInfo(bgl->mBindingInfo);
}
bool BindGroupLayoutBase::EqualityFunc::operator()(const BindGroupLayoutBase* a,
const BindGroupLayoutBase* b) const {
return a->mBindingInfo == b->mBindingInfo;
}
uint32_t BindGroupLayoutBase::GetBindingCount() const {
return mBindingCount;
}
uint32_t BindGroupLayoutBase::GetDynamicBufferCount() const {
return mDynamicStorageBufferCount + mDynamicUniformBufferCount;
}
uint32_t BindGroupLayoutBase::GetDynamicUniformBufferCount() const {
return mDynamicUniformBufferCount;
}
uint32_t BindGroupLayoutBase::GetDynamicStorageBufferCount() const {
return mDynamicStorageBufferCount;
}
size_t BindGroupLayoutBase::GetBindingDataSize() const {
// | ------ buffer-specific ----------| ------------ object pointers -------------|
// | --- offsets + sizes -------------| --------------- Ref<ObjectBase> ----------|
size_t objectPointerStart = mBufferCount * sizeof(BufferBindingData);
ASSERT(IsAligned(objectPointerStart, alignof(Ref<ObjectBase>)));
return objectPointerStart + mBindingCount * sizeof(Ref<ObjectBase>);
}
BindGroupLayoutBase::BindingDataPointers BindGroupLayoutBase::ComputeBindingDataPointers(
void* dataStart) const {
BufferBindingData* bufferData = reinterpret_cast<BufferBindingData*>(dataStart);
auto bindings = reinterpret_cast<Ref<ObjectBase>*>(bufferData + mBufferCount);
ASSERT(IsPtrAligned(bufferData, alignof(BufferBindingData)));
ASSERT(IsPtrAligned(bindings, alignof(Ref<ObjectBase>)));
return {bufferData, bindings};
}
} // namespace dawn_native