| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ |
| #define DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ |
| |
| #include "dawn_native/BindGroupLayout.h" |
| |
| #include "common/SlabAllocator.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class BindGroup; |
| class Device; |
| |
| class BindGroupLayout : public BindGroupLayoutBase { |
| public: |
| BindGroupLayout(Device* device, const BindGroupLayoutDescriptor* descriptor); |
| |
| BindGroup* AllocateBindGroup(Device* device, const BindGroupDescriptor* descriptor); |
| void DeallocateBindGroup(BindGroup* bindGroup); |
| |
| enum DescriptorType { |
| CBV, |
| UAV, |
| SRV, |
| Sampler, |
| Count, |
| }; |
| |
| const std::array<uint32_t, kMaxBindingsPerGroup>& GetBindingOffsets() const; |
| uint32_t GetCbvUavSrvDescriptorTableSize() const; |
| uint32_t GetSamplerDescriptorTableSize() const; |
| uint32_t GetCbvUavSrvDescriptorCount() const; |
| uint32_t GetSamplerDescriptorCount() const; |
| const D3D12_DESCRIPTOR_RANGE* GetCbvUavSrvDescriptorRanges() const; |
| const D3D12_DESCRIPTOR_RANGE* GetSamplerDescriptorRanges() const; |
| |
| private: |
| std::array<uint32_t, kMaxBindingsPerGroup> mBindingOffsets; |
| std::array<uint32_t, DescriptorType::Count> mDescriptorCounts; |
| D3D12_DESCRIPTOR_RANGE mRanges[DescriptorType::Count]; |
| |
| SlabAllocator<BindGroup> mBindGroupAllocator; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ |