| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #ifndef DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_ |
| #define DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_ |
| |
| #include "dawn_native/Error.h" |
| #include "dawn_native/d3d12/TextureD3D12.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| #include <set> |
| |
| namespace dawn_native { namespace d3d12 { |
| class CommandAllocatorManager; |
| class Texture; |
| |
| class CommandRecordingContext { |
| public: |
| void AddToSharedTextureList(Texture* texture); |
| MaybeError Open(ID3D12Device* d3d12Device, |
| CommandAllocatorManager* commandAllocationManager); |
| |
| ID3D12GraphicsCommandList* GetCommandList() const; |
| ID3D12GraphicsCommandList4* GetCommandList4() const; |
| void Release(); |
| bool IsOpen() const; |
| |
| MaybeError ExecuteCommandList(ID3D12CommandQueue* d3d12CommandQueue); |
| |
| void TrackHeapUsage(Heap* heap, Serial serial); |
| |
| private: |
| ComPtr<ID3D12GraphicsCommandList> mD3d12CommandList; |
| ComPtr<ID3D12GraphicsCommandList4> mD3d12CommandList4; |
| bool mIsOpen = false; |
| std::set<Texture*> mSharedTextures; |
| std::vector<Heap*> mHeapsPendingUsage; |
| }; |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_ |