| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/D3D12Error.h" |
| |
| #include <string> |
| |
| namespace dawn_native { namespace d3d12 { |
| MaybeError CheckHRESULT(HRESULT result, const char* context) { |
| if (DAWN_LIKELY(SUCCEEDED(result))) { |
| return {}; |
| } |
| |
| std::string message = std::string(context) + " failed with " + std::to_string(result); |
| return DAWN_DEVICE_LOST_ERROR(message); |
| } |
| |
| MaybeError CheckOutOfMemoryHRESULT(HRESULT result, const char* context) { |
| if (result == E_OUTOFMEMORY) { |
| return DAWN_OUT_OF_MEMORY_ERROR(context); |
| } |
| return CheckHRESULT(result, context); |
| } |
| |
| }} // namespace dawn_native::d3d12 |