| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/DescriptorHeapAllocationD3D12.h" |
| #include "dawn_native/Error.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| DescriptorHeapAllocation::DescriptorHeapAllocation() : mSizeIncrement(0) { |
| } |
| |
| DescriptorHeapAllocation::DescriptorHeapAllocation( |
| uint32_t sizeIncrement, |
| D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptorHandle, |
| D3D12_GPU_DESCRIPTOR_HANDLE baseGPUDescriptorHandle) |
| : mSizeIncrement(sizeIncrement), |
| mBaseCPUDescriptorHandle(baseCPUDescriptorHandle), |
| mBaseGPUDescriptorHandle(baseGPUDescriptorHandle) { |
| } |
| |
| D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapAllocation::GetCPUHandle(uint32_t offset) const { |
| ASSERT(!IsInvalid()); |
| D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = mBaseCPUDescriptorHandle; |
| cpuHandle.ptr += mSizeIncrement * offset; |
| return cpuHandle; |
| } |
| |
| D3D12_GPU_DESCRIPTOR_HANDLE DescriptorHeapAllocation::GetGPUHandle(uint32_t offset) const { |
| ASSERT(!IsInvalid()); |
| D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = mBaseGPUDescriptorHandle; |
| gpuHandle.ptr += mSizeIncrement * offset; |
| return gpuHandle; |
| } |
| |
| bool DescriptorHeapAllocation::IsInvalid() const { |
| return mBaseCPUDescriptorHandle.ptr == 0; |
| } |
| }} // namespace dawn_native::d3d12 |