| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_DESCRIPTORHEAPALLOCATIOND3D12_H_ |
| #define DAWNNATIVE_D3D12_DESCRIPTORHEAPALLOCATIOND3D12_H_ |
| |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| #include <cstdint> |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| // Wrapper for a handle into a descriptor heap. |
| class DescriptorHeapAllocation { |
| public: |
| DescriptorHeapAllocation(); |
| DescriptorHeapAllocation(uint32_t sizeIncrement, |
| D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptorHandle, |
| D3D12_GPU_DESCRIPTOR_HANDLE baseGPUDescriptorHandle); |
| ~DescriptorHeapAllocation() = default; |
| |
| D3D12_CPU_DESCRIPTOR_HANDLE GetCPUHandle(uint32_t offset) const; |
| D3D12_GPU_DESCRIPTOR_HANDLE GetGPUHandle(uint32_t offset) const; |
| |
| bool IsInvalid() const; |
| |
| private: |
| uint32_t mSizeIncrement; |
| |
| D3D12_CPU_DESCRIPTOR_HANDLE mBaseCPUDescriptorHandle = {0}; |
| D3D12_GPU_DESCRIPTOR_HANDLE mBaseGPUDescriptorHandle = {0}; |
| }; |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_DESCRIPTORHEAPALLOCATIOND3D12_H_ |