| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/UtilsD3D12.h" |
| |
| #include "common/Assert.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func) { |
| switch (func) { |
| case wgpu::CompareFunction::Always: |
| return D3D12_COMPARISON_FUNC_ALWAYS; |
| case wgpu::CompareFunction::Equal: |
| return D3D12_COMPARISON_FUNC_EQUAL; |
| case wgpu::CompareFunction::Greater: |
| return D3D12_COMPARISON_FUNC_GREATER; |
| case wgpu::CompareFunction::GreaterEqual: |
| return D3D12_COMPARISON_FUNC_GREATER_EQUAL; |
| case wgpu::CompareFunction::Less: |
| return D3D12_COMPARISON_FUNC_LESS; |
| case wgpu::CompareFunction::LessEqual: |
| return D3D12_COMPARISON_FUNC_LESS_EQUAL; |
| case wgpu::CompareFunction::Never: |
| return D3D12_COMPARISON_FUNC_NEVER; |
| case wgpu::CompareFunction::NotEqual: |
| return D3D12_COMPARISON_FUNC_NOT_EQUAL; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture, |
| uint32_t level, |
| uint32_t slice) { |
| D3D12_TEXTURE_COPY_LOCATION copyLocation; |
| copyLocation.pResource = texture->GetD3D12Resource(); |
| copyLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; |
| copyLocation.SubresourceIndex = texture->GetSubresourceIndex(level, slice); |
| |
| return copyLocation; |
| } |
| |
| D3D12_TEXTURE_COPY_LOCATION ComputeBufferLocationForCopyTextureRegion( |
| const Texture* texture, |
| ID3D12Resource* bufferResource, |
| const Extent3D& bufferSize, |
| const uint64_t offset, |
| const uint32_t rowPitch) { |
| D3D12_TEXTURE_COPY_LOCATION bufferLocation; |
| bufferLocation.pResource = bufferResource; |
| bufferLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; |
| bufferLocation.PlacedFootprint.Offset = offset; |
| bufferLocation.PlacedFootprint.Footprint.Format = texture->GetD3D12Format(); |
| bufferLocation.PlacedFootprint.Footprint.Width = bufferSize.width; |
| bufferLocation.PlacedFootprint.Footprint.Height = bufferSize.height; |
| bufferLocation.PlacedFootprint.Footprint.Depth = bufferSize.depth; |
| bufferLocation.PlacedFootprint.Footprint.RowPitch = rowPitch; |
| return bufferLocation; |
| } |
| |
| D3D12_BOX ComputeD3D12BoxFromOffsetAndSize(const Origin3D& offset, const Extent3D& copySize) { |
| D3D12_BOX sourceRegion; |
| sourceRegion.left = offset.x; |
| sourceRegion.top = offset.y; |
| sourceRegion.front = offset.z; |
| sourceRegion.right = offset.x + copySize.width; |
| sourceRegion.bottom = offset.y + copySize.height; |
| sourceRegion.back = offset.z + copySize.depth; |
| return sourceRegion; |
| } |
| |
| }} // namespace dawn_native::d3d12 |