commit | 63ff5bd4f9e835fbb08de4fd8c3284ad92a2fc5c | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Wed Jun 28 12:41:37 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 28 12:41:37 2023 +0000 |
tree | afd9193d2a662c848dd2229ebf244ea77698fce2 | |
parent | 610e4e627af6a894cc148cef61b04b2136252953 [diff] |
Improve validation error for bind group layout bindings in vertex shader This CL improves the validation error message for read-write storage buffer and write-only storage texture bindings used in a vertex shader. Bug: dawn:1883 Change-Id: I674f16ace1d558880bbe062e111e1dcaa9c51f63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/138240 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.