blob: 54e065f4d6563a94e0c0e57228c0355801c15d89 [file] [log] [blame]
RasterizerOrderedTexture2D<uint4> pixel_local_a : register(u1);
RasterizerOrderedTexture2D<int4> pixel_local_b : register(u6);
RasterizerOrderedTexture2D<float4> pixel_local_c : register(u3);
struct PixelLocal {
uint a;
int b;
float c;
};
static PixelLocal P = (PixelLocal)0;
void load_from_pixel_local_storage(float4 my_input) {
uint2 rov_texcoord = uint2(my_input.xy);
P.a = pixel_local_a.Load(rov_texcoord).x;
P.b = pixel_local_b.Load(rov_texcoord).x;
P.c = pixel_local_c.Load(rov_texcoord).x;
}
void store_into_pixel_local_storage(float4 my_input) {
uint2 rov_texcoord = uint2(my_input.xy);
pixel_local_a[rov_texcoord] = uint4((P.a).xxxx);
pixel_local_b[rov_texcoord] = int4((P.b).xxxx);
pixel_local_c[rov_texcoord] = float4((P.c).xxxx);
}
struct tint_symbol_1 {
float4 my_pos : SV_Position;
};
void f0() {
P.a = (P.a + 9u);
}
void f1() {
f0();
P.a = (P.a + 8u);
}
void f2() {
P.a = (P.a + 7u);
f1();
}
void f_inner() {
f2();
}
void f_inner_1(float4 my_pos) {
float4 hlsl_sv_position = my_pos;
load_from_pixel_local_storage(hlsl_sv_position);
f_inner();
store_into_pixel_local_storage(hlsl_sv_position);
}
void f(tint_symbol_1 tint_symbol) {
f_inner_1(float4(tint_symbol.my_pos.xyz, (1.0f / tint_symbol.my_pos.w)));
return;
}