| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: block0 = struct @align(16) { |
| in_color:vec4<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| gl_Position:vec4<f32> @offset(0), @builtin(position) |
| frag_color_1:vec4<f32> @offset(16), @location(0) |
| } |
| |
| $B1: { # root |
| %pos:ptr<private, vec4<f32>, read_write> = var |
| %frag_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, block0, read> = var @binding_point(0, 1) |
| %gl_Position:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %6:vec4<f32> = load %pos |
| %x_24:vec4<f32> = let %6 |
| store %gl_Position, %x_24 |
| %8:ptr<uniform, vec4<f32>, read> = access %x_8, 0u |
| %9:vec4<f32> = load %8 |
| %x_27:vec4<f32> = let %9 |
| store %frag_color, %x_27 |
| ret |
| } |
| } |
| %tint_symbol = @vertex func(%position_param:vec4<f32> [@location(0)]):main_out { |
| $B3: { |
| store %pos, %position_param |
| %13:void = call %main_1 |
| %14:vec4<f32> = load %gl_Position |
| %15:vec4<f32> = load %frag_color |
| %16:main_out = construct %14, %15 |
| ret %16 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |